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 Xion Gladious ((85%))

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Slaughter King
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Slaughter King


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Number of posts : 276
Age : 40
Registration date : 2008-03-05

Xion Gladious ((85%)) Empty
PostSubject: Xion Gladious ((85%))   Xion Gladious ((85%)) Icon_minitimeFri Mar 07, 2008 1:54 am

-Index.Version 3.4-
Section 1.General
--I. Standard
--II. Personality
--III. Appearance
--IV. Figure
--V. History
Section 2.Skills
--VI. Learned Skills
Section 3.Natural Abilities
--VII. Bloodline Abilities
--VIII. Lineage Abilities
--IX. Unique Ability
Section 4.Learned Abilities/Spells
--X. Class Abilities
--XI. Learned Abilities
--XII. Spells
Section 5.Inventory
--XIII. Attire
--IVX. Weapons
--VX. Armors
--X. Items
--XI. Mount








-Portrait-

-Xion Gladious ((85%)) XionFull






~Section 1.GENERAL~

Xion Gladious ((85%)) XionFactionFinish
Kal'daka Uss

-I. Standard-
Name: Xion Xukuth Valuk
Alias: Slaughter King/Exemplar of War/Champion of Lloth.
Title: Ruler
Special Unit: Kal'daka Uss (Wolf One)
Alignment: Lawful Evil
Class: Knight/Officer/Divine Rites
Race: Drow/Deep Dragon
Gender: Male
Age: 759
Kingdom: Heart of the Underdark



-II. Personality-
Nature: Obligated.
Demeanor: Ruthless.
Hobbies: Historical Scriptures.
Likes: Things to go as planned.
Dislikes: Wrongly placed ignorance.
Merits: Focus to put all things aside to finish his current goal.
Flaws: Short tempered at times, has the tendency to over think things.



-III. Appearance-
Eyes: Dilated; Teal.
Hair: Medium Length; White.
Skin: Smoke Ebony.
Features: Long commanding jaw line with well squared features.
Marks: None
Merits: Beautiful and strong, his features are scarless.
Flaws: His well looking attractiveness leaves others less intimidated.



-IV. Figure-
Type: Power
Build: Fit; Wide Shoulders
Height: 6'8"
Weight: 246lb.
Marks: N/A
Merits: Easy to gain attention, usually standing out in a crowd.
Flaws: Gets attention he doesn't always want.



-V. History-

- (T.B.A.)



~Section 2.SKILLS~


-VI. Learned Skills-


Rank Grade;
[-S+-]Surreal
[-S-]Mastered
[-A-]Excellent
[-B-]Well Trained
[-C-]Trained
[-D-]Learned
[-F-]Poor
[-X-]Untrained

Melee Grade;
-Hand to Hand: [-A-]
-Small: [-C-]
-Medium: [-C-]
-Large: [-B-]
-Huge: [-A-]
-Bludgeoning: [-C-]
-Slashing: [-C-]
-Chopping: [-A-]
-Piercing: [-B-]

Melee Type Grade;
-Energy: [-D-]
-Swords: [-A-]
-Axes: [-C-]
-Staves/Wands: [-F-]
-Hammers: [-D-]
-Spears: [-D-]
-Pole-Arms: [-D-]
-Chain: [-D-]
-Sectional: [-D-]

Ranged Grade;
-Throwing: [-B-]
-Reach: [-B-]
-Crossbow: [-D-]
-Bow: [-D-]
-Concealable: [-X-]
-Revolver: [-X-]
-Manual: [-X-]
-Semi-Automatic: [-X-]
-Automatic: [-X-]
-Energy: [-D-]

Armor Grade;
-Stealth: [-F-]
-Light: [-D-]
-Medium: [-C-]
-Heavy: [-B-]
-Assault: [-A-]

Shield Grade;
-Buckler: [-D-]
-Small: [-D-]
-Large: [-B-]
-Tower: [-C-]
-Energy: [-C-]

Arcane Grade;
-Abjuration: [-X-]
-Conjuration: [-X-]
-Divination: [-X-]
-Enchantment: [-X-]
-Evocation: [-X-]
-Illusion: [-X-]
-Necromancy: [-X-]
-Transmutation: [-B-]
-Universal: [-X-]

Divine Grade;
-Domain (EVIL): [-C-]
-Domain (LAWFUL): [-A-]
-Domain (WAR): [-A-]

Psyonic Grade;
-Egotist (Psychometabolism): [-X-]
-Kineticist (Psychokinesis): [-X-]
-Nomad (Psychoportation): [-X-]
-Seer (Clairsentience): [-X-]
-Sharper (Metacreativity): [-X-]
-Telepath (Telepathy): [-A-]

Athletics Grade;
-Acrobatics: [-B-]
-Recovery: [-A-]
-Reflexes: [-A-]

Craft (ARMORSMITH) Grade: [-B-]
Craft (WEAPONSMITH) Grade: [-B-]
Craft (BLACKSMITH) Grade: [-B-]

Demolitions Grade: [-B-]

Endurance Grade;
-Arcane: [-B-]
-Divine: [-B-]
-Extraplanar: [-B-]
-Natural: [-A-]
-Sub-Elementals;
---Aero(Air): [-C-]
---Aqua(Water): [-D-]
---Geo(Earth): [-A-]
---Illumi(Negative): [-B-]
---Lumi(Positive): [-S-]
---Pyro(Fire): [-B-]
-Sub-Paraelementals;
---Arct(Ice): [-B-]
---Electro(Lightning): [-B-]
---Promon(Magma): [-B-]
---Alluvi(Ooze): [-C-]
---Exhau(Smoke): [-C-]
-Psyonics: [-A-]

Language (COMMON) Grade: [-A-]
Language (DEEPSPEACH) Grade: [-F-]
Language (DROW) Grade: [-S+-]
Language (DRACONIC) Grade: [-C-]
Language (HIGH ELF) Grade: [-D-]
Language (UNDERCOMMON) Grade: [-A-]

Medicine Grade;
-Humanoid: [-B-]
-Alien: [-F-]
-Bio: [-F-]

Profession (TACTICIAN) Grade: [-B-]
Profession (COMMANDER) Grade: [-B-]
Profession (RALLY) Grade: [-A-]

Science Grade;
-Natural Science: [-B-]
-Social Science: [-C-]

Stealth Grade;
-Disguise: [-S+-]
-Feint: [-A-]
-Move Silently: [-F-]
-Hide: [-F-]

Streetwise Grade: [-D-]

Survival Grade;
-Aquatic: [-D-]
-Blizzard: [-C-]
-Desert: [-C-]
-Forest: [-C-]
-Jungle: [-B-]
-Mountain: [-A-]
-Underground: [-S+-]
-Urban: [-S-]



~Section 3.NATURAL ABILITIES~


-VII. Racial Abilities-

- Darkvision: The Drow while once having been similar to the Elves, lost their Keen Sight ability through millennia of living in caverns and instead have Darkvision out to a range of 120 feet.

- Draconic Senses: Dragon’s unique senses give it the ability to sense the area around them. By using its nose and ears, and also by noticing subtle clues such as air currents and vibrations, a dragon can sense everything within 15 feet, even with its eyes closed, when shrouded in natural and magical darkness or even when swathed in impenetrable natural and magical fog.

- Draconic Immunities: All Dragons are Immune to Sleep and Paralysis Effects, Deep Dragons are Immune to Negative Energy as well.

- Resistance to Poison: Through the millennia of breeding with demons and experimentation with poisons, all Drow have developed a resistance to poison. It develops into something greater but to start it manifests as immunity to natural venoms and poorly made alchemical poisons.



-VIII. Lineage Abilities-

- Detect Magic: Some Deep Dragons can see the very Fae that makes up Magic. They know of every Magical Item within their sight range (though not what this Magical Item does, just that it is Magical) and also know if anyone is casting a spell within their sight range.

- True Seeing: All Deep Dragons are Partially immune to Illusions. This ability helps them see things as they truly are. Any Illusion or Shapeshifted being appears in the Deep Dragons Sight as what they truly are. Only Illusions or Shapeshifted creatures, cast by beings with a Willpower higher than the Deep Dragon’s appear as their Illusory or Shapeshifted self.

- Breath Weapon (Acid): His Deep Dragon heritage granted him the draconic muscle and pocket to produce acid. In doing so he's immune to it and many other forms of corroding effects, as well as able to spit it like a dragon would a breath weapon.

-IX. Unique Ability-

- Shapechange: The ability to alter ones body at extreme rates. Whether simply altering a single body part or the full body, it must be of a known creature or being and the wielder must know of its changed abilities. This also allows Xion to alter his body not just to specific creatures, but to copy specific abilities of them, and immunity to what is changed. This also allows him with focus to change himself at the atomic or sub-atomic level. (Example: Instead of taking the form of an Acid Ooze, he could turn the blood into his body into the potency of acid, thick and able to eat away at things just as the Acid component. Or, instead changing into a Dragon, he could instead grow something as fine as Dragon like scales for armor. Mind you, it's still connected to his body.)



~Section 3.LEARNED ABILITIES/SPELLS~


-X. Class Abilities-

- Tiu'xa d'natha Szithrel Keeshen: ”Flight of a Thousand Daggers”. For a brief moment Xion is consumed with an extremely heightened amount of Agility and speed. For a single attack Xion’s Speed is considered x10, not only boosting his amount of hits, but his maximum speed. Though powerful, this also strains him for the quick instance of its use and he can only use half his current Strength for damage. Afterwards he's under Fatigue for 10 rounds.



-XI. Learned Abilities-

- Magic Extraction: When Xion is struck by a magical weapon, he can choose not to take the magical damage from it, but instead double the physical damage done from the weapon. Magical extraction also allows Xion to gain a short "immunity" to the magical effects of a spell school or energy type. But, when the time is up for the immunity, Xion takes the full damage of every number of times he was hit with that specific spell type ( Example: Specific school of spell, or energy type) all at once. This Learned Ability is very useful, but deadly at the same time, due to being able to overwhelm the user of it after the time is up.

- Taint of the Wicked: When Xion strikes an opponent with a weapon, body, or anything he touches, he can give off "taint". The main effect of this ability is to give off some of ones own sins to others, in such "tainting" even the most holy of beings with evil. Not only does it do double damage, like Unholy would to a holy being, or even vice versa, but it also does damage to the "holy" creature that uses it's spells or spell-like abilities (Example: Holy spells, Spells based off of Good alignment, or Spell-like abilities, etc.). This effect leaves no trace of its existence, thus any holy being attempting to use its holy ability, will instead take the damage of the Holy, or Good aligned spell in exact damage it would be dealing (Example: If it was a healing spell, it would instead do that much non-aligned damage to the person casting the spell or spell-like ability, or deal non-aligned damage to the caster of a Holy spell or spell-like ability). This also discontinues the ability to use any holy weapons or anything that would be considered holy (If the weapon does holy damage, the person effected by this Ability will take that much non-aligned damage each round he/she holds it). The only way to remove this is by cleansing ones soul and body (If the creature this does effect does not have a soul, then only the body is needed to be cleansed). Last, but not least, the damage dealt from that point on by holy or good aligned spells, cannot be reduced by magical or natural causes, but it can be healed. This effect can be cleansed by a Remove Curse. This effect does NOT stack on top of itself and cannot be used multiple times against the same opponent that is corrupted.
(Undodgeable once struck)

- Second Sight, The Fate's: By concentrating, Xion can alter his vision to see two realities, the Material, and the that of the realm that the Life threads attach. By doing so, Xion can lock his vision to the persons life string, and instead attack it. By doing so the person will take the exact amount of damage and all effects as if struck by the damage themselves. This ability can only be used against one person at a time, and when dealt enough damage to kill a person, the string is severed. This effect stacks with any ability.

- Legion: By giving up his body to outsiders as a home to manifest, Xion has been granted the ability to use their powers. Xion can host a number of Evil Outsiders equal to 15. This allows him to use the Evil Outsider’s Spell-like abilities agreed on by the Admins. The body and cannot be removed by any means beyond Remove Evil, Dismissal, Wish, or Miracle spells. By doing so will not harm Xion but extract the “Guest” from his body, leaving the hosts body still needed a full days rest to regain the lost fatigue.
Golhyrr Profile Link

- Brimstone Death: Upon Xion’s death, a horde of fiends are summoned to avenge him. His body then becomes a gateway to the Abyssal, allowing up to a maximum of Fifteen Lemures appear. These creatures attack friend and foe alike, mindlessly until destroyed. This stacks with Legion, allowing what “Guest” Evil Outsiders to free themselves into the Physical. Under contract of the host, the Evil Outsider must attempt to insure revenge on its now dead host.



-XII. Spells-


Last edited by Slaughter King on Sat May 10, 2008 5:35 pm; edited 8 times in total (Reason for editing : Section 3. Update. Legion stated his host ability for a number of Outsiders equal to his level. This mistake was caught by my eye and needing change to half the original level idea. So infact it was changed to 15 maximum guests.)
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Slaughter King
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Slaughter King


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Number of posts : 276
Age : 40
Registration date : 2008-03-05

Xion Gladious ((85%)) Empty
PostSubject: Re: Xion Gladious ((85%))   Xion Gladious ((85%)) Icon_minitimeFri Apr 04, 2008 3:00 am

~Section 4.INVENTORY~


-XIII. Attire-
-Head: Crown of Thorns
--Earrings: N/A
--Necklace: Amulet of the Undead.

-Body: Errdegahr Valuken's Heart.
--Shoulders: Errdegahr Valuken Guards.
--Robe/Vest: Chainmail Vest of Power.

-Back: Cloak of Resistance.

-Arms: N/A
--Bracers/Gauntlets: Errdegahr Valuken's Work.
--Gloves: Spider Silk; Dyed.
---Ring 1: Ring of Daywalk.
---Ring 2: Ring of Precognition.

-Belt: Errdegahr Valuken's Will.
--Pouch: Coin Purse.
-CP:
-SP:
-GP:
-PP:

-Legs: Errdegahr Valuken's Fortitude.
--Feet: Errdegahr Valuken's Stand.

-Others;
--Tattoo 1: Tattoo of the Magi
--Tattoo 2: N/A
---Graft 1: Beholder Eye.
---Graft 2: N/A





-IVX. Weapons- Sword of Oblivion
Xion Gladious ((85%)) SwordofOblivion002

Type: Fullblade.
Size: Huge.
Alloy: Adamantine.
Range/Length: 8'11"
-Blade Length: 6'7"
-Handle Length: 2'4"
Ammunition: N/A
Abilities:
-Indestructible: Bound and created by the Goddess Lloth, the Sword of Oblivion has immunities to destructive powers. The sword is bound with pure ether, allowing it to constantly have the infinite energy needed to hold its shape. This ether cannot be manipulated or altered beyond the sword. It can be extracted, but not removed from the infinite source that contains it.

-Fleshgrinding: At will of the possessor, the razor like blade can instantly turn to jagged teeth like productions. When done so, the teeth will then circle around the blade much like a chainsaw, able to eat and carve through anything with inhuman force.


-VX. Armors- Errdegahr Valuken (Set)
Xion Gladious ((85%)) Demon_king_by_ongaro

Type: Fullplate.
Size: Medium.
Alloy: Adamantine.
Abilities:

(T.B.A.)



-X. Items-
Type:



-XI. Mount- Adamisk
Xion Gladious ((85%)) Nightmare_by_Keitaro333Crop

Race: Cauchemar Nightmare.
Sub-type: Evil/Extraplanar.
Sub-Elemental: Shadow/Fire.
Size: Huge.
Height: 10ft. (Back).
Length: 12ft.
Equipment:
Abilities:
-Astral Projection: You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.

-Etherealness: This Ability allows you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring three others into the Ethereal Plane. Once ethereal, the subjects need not stay together.

-Darkvision (60ft.): Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.



((Created by Xion_Gladious@Yahoo.com / Slaughter_King@yahoo.com. Permission must be granted by the creator to alter or use the concept character sheet.))
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