General InformationName: Lance Morelli
Alias: ---
Species: Malkaari
Gender: Male
Age: 1,315
Family: Morelli
Employer: ---
Rank: Ex-Malkaari Knight
Physical CharacteristicsHeight: 5'6"
Weight: 145
Build and Skin Color: Slim; Tan
Facial Features and Eye Color: Smooth, Clean; Ruby
Hair Color and Style: Brown; Straight
Distinguishing Characteristics: Six Wings Sprouting From His Back
Psychological CharacteristicsPersonality: Judgemental
Likes: Vodka; Women; Sex; Fighting
Dislikes: Slobs
Goals: Freelance
InnatesWings: Each wing may take one of three forms, Celestial, Astral, and Blade. Celestial wings are your standard feathered wings, although Malkaari wings hold a powerful presence. One touch from a Malkaari’s Celestial wing is oft enough to send a target into throes of pleasure, and lust. Astral form wings do not have any physical ability on the Material Plane, although they are still deadly. Astral wings possess the ability to destroy, corrupt, or crystallize a soul. Blade form wings are a Malkaari’s most powerful melee weapon. Each feather of a Celestial wing becomes razor edged. The wings do not change in appearance, nor do they gain any significant weight. Changing wing forms takes only a thought, and no energy is needed.
Fangs: Malkaari possess two extendable silver fangs, which are used as weapons, as well as a way to ‘feed.’ Although they possess fangs, much like a Vampire, Malkaari do not need blood in order to survive. A Malkaari feeds on the spirit of their victim, and consider blood to be a beverage, much as other races consider wine.
Immunities: Malkaari are immune to aging, disease, and poisons.
Increased Speed: Despite their size, the Malkaari are blessed with blurring speeds.
WeaponsAssimili: A wakizashi having the effects of what could be described as assimilation.
Vibri: A wakizashi that is capable of conducting supersonic waves.
Sokmet Rifle: A standard rifle given to Lance by The Republic holding runes inscribed down the barrel which, once the trigger is pulled, forces mana through the barrel thus casting a spell; standard mode of fire shoots a crystal projectile.
ArmorSokmet Armor: Plate armor given to him by The Republic which is inscribed with various runes for enchantment which include physical enhancement, protection, and attack.
Sigil Boots: Comfortable boots with sigils designed on the bottoms to perform by enabling Lance to travel on foot in any terrain with perfect traction going any direction be it verticle, horizontal, or upside down.
ImplementsCrystal: When activated, it will absorb opposing energies which can be used as a battery or give the taken energy to Lance for his own uses.
Amulet: Tucked within his clothes hangs an amulet which generates quick bursts of air that can knock weaker attacks away and weaken stronger assaults.
SkillsAerokinesis: Air Manipulation.
Auramancy: Projection of Auras.
Sonokinesis: Sound Manipulation.
Telekinesis: Matter Manipulation.
Additional AbilitiesGeneral Magic: Following not just the Malkaari fighting style, Lance learned multiple forms of attacks and defences of various elements.
Seihdr: Of course, before writing Seihdr one must be able to read the ancient languages; this comes without saying. In his age, Lance has come to find this odd art far more interesting than the common element, psionic, or mere general magic. Runes can progress in near any style, be it aggressive, defensive, or supportive. It only dependeds on what runes one is to have in stock. Because of these reasons, Morelli had obligated it upon himself to learn this trade.