~Section 1.General~
I. Standard
Name: Golhyrr
Alias: None
Title: Advisor
Special Unit: Kal'daka Uss (Wolf One)
Alignment: Chaotic Evil
Class: Sorcerer/Psion
Race: Outsider; Devil; Earth Imp
Gender: Male
Age: 27
Kingdom: Heart of the Underdark
II. Personality -- TBA
Nature:
Demeanor:
Hobbies:
Likes:
Dislikes:
Merits:
Flaws:
III. Appearance -- There is a picture for a reason.
Eyes:
Hair:
Skin:
Features:
Marks:
Merits:
Flaws:
IV. Figures
Type: Tiny
Build: Lithe
Height: 1' 6"
Weight: 8 lbs.
Marks:
Merits:
Flaws:
V. History
TBA
~Section 2.Skills~
VI. Learned Skills
Rank Grade:
[-S+-] Surreal
[-S-] Mastered
[-A-] Excellent
[-B-] Well Trained
[-C-] Trained
[-D-] Learned
[-F-] Poor
[-X-] Untrained
Melee Grade:
Hand-to-Hand: [-F-]
Small: [-S-]
Medium: [-X-]
Large: [-X-]
Huge: [-X-]
Bludgeoning: [-X-]
Slashing: [-S-]
Chopping: [-X-]
Piercing: [-S-]
Melee Type Grade:
Energy: [-F-]
Dagger: [-S-]
Sword: [-X-]
Axes:[-X-]
Staves/Wands: [-B-]
Hammers: [-X-]
Spears: [-X-]
Pole-Arms: [-X-]
Chain: [-B-]
Sectional: [-X-]
Ranged Grade:
Throwing: [-X-]
Reach:[-X-]
Crossbow:[-X-]
Bow:[-X-]
Concealable:[-X-]
Revolver:[-X-]
Manual:[-X-]
Semi-Automatic:[-X-]
Automatic:[-X-]
Energy: [-A-]
Armor Grade:
Stealth: [-X-]
Light:[-X-]
Medium:[-X-]
Heavy:[-X-]
Assault:[-X-]
Shield Grade:
Buckler:[-X-]
Small:[-X-]
Large:[-X-]
Tower:[-X-]
Energy:[-X-]
Arcane Grade:
Abjuration: [-B-]
Conjuration: [-B-]
Divination:[-B-]
Enchantment:[-B-]
Evocation:[-B-]
Illusion:[-B-]
Necromancy:[-B-]
Transmutation:[-B-]
Universal:[-B-]
Divine Grade: [-X-]
Psionic Grade:
Egotist (Psychometabolism): [-X-]
Kineticist (Psychokinesis): [-X-]
Nomad (Psychoportation): [-X-]
Seer (Clairsentience): [-X-]
Sharper (Metacrativity): [-X-]
Telepath (Telepathy): [-A-]
Athletics Grade:
Acrobatics: [-S+-]
Recovery: [-A-]
Reflexes: [-S+-]
Craft (Poison) Grade: [-A-]
Craft (Torture) Grade: [-A-]
Demolitions Grade: [-B-]
Endurance Grade:
Arcane: [-A-]
Divine: [-C-]
Extraplanar: [-S-]
Natural: [-S+-]
Sub-Elementals:
Aero (Air): [-A-]
Aqua (Water): [-A-]
Geo (Earth): [-S-]
Illumi (Negative): [-S-]
Lumi (Positive): [-F-]
Pyro (Fire): [-A-]
Sub-Paraelementals:
Arct (Ice): [-A-]
Electro (Lightning): [-B-]
Promon (Magma): [-A-]
Alluvi (Ooze): [-A-]
Exhau (Smoke): [-A-]
Psonics: [-S+-]
Language (Common) Grade: [-S-]
Language (Abyssal) Grade: [-S-]
Language (Drow): [-B-]
Language (Undercommon) [-B-]
Medicine Grade:
Humanoid: [-X-]
Alien: [-X-]
Bio: [-X-]
Profession (Spy) Grade: [-S+-]
Profession (Torturer) Grade: [-A-]
Science Grade:
Natural Science: [-C-]
Social Science: [-S-]
Stealth Grade:
Disguise: [-S+-]
Feint: [-S+-]
Move Silently: [-S+-]
Hide: [-S+-]
Streetwise Grade: [-B-]
Survival Grade:
Aquatic: [-A-]
Blizzard: [-F-]
Desert: [-S-]
Forest: [-S-]
Jungle: [-S-]
Mountain: [-S-]
Underground: [-S+-]
Urban: [-C-]
~Section 3.Natural Abilities~
VII. Racial Abilities
Fly -- He has wings, he can fly with with great manueverability and average speed.
Glide -- Can move through any type of Earth as if he were walking/running. This requires that Golhyrr be in contact with the ground to glide through it.
Spell-Like Abilities - Detect Good, Detect Magic and Invisibility (self only) at will. Stone to Mud, Mud to Stone, and Spike Stones 3/times per day.
Summon Elemental -- Golhyrr can summon up to one earth elemental to act upon his command.
1000 Swarm -- Golhyrr can summon exactly a 1000 abyssal insects to do his bidding until they are all killed or released. Each insect will deliver a poisons sting to the target that Golhyrr has aimed at, and once they do so they will die leaving the poison to course through the target's body. The poison effects the nervous system of the target, leaving them paralysed a first and eventaully will cause them to die.
VIII. Lineage Abilities
Mind Switch, True -- Golhyrr can switch minds with another being. This happens instantaneously, so it cannon be dispelled, effected by an antimagic field or like effects. If the subject's body dies while Golhyrr is residing with in it, Golhyrr dies. If the last body that Golhyrr switched out of dies, then the subjected he just switched with dies. The last body that Golhyrr switched out of is considered Golhyrr's natural body. So if Golhyrr switched in multple times with different beings, then he need only worry about the last body he switched out of. If Golhyrr natural body dies, then Golhyrr takes a mental backlash of damage, though if Golhyrr has switched multple times, he need only worry about the last body he switched out of.
Earth Meld -- Golhyrr can merge with the earth, giving him the ability to travel through the ground as if he were running. Golhyrr can pass through any type of earth and can bypass any obsticle that might get in his way while traveling through the ground.
IX. Unique Abillty
Home Sweet Home -- Being by Xion's Legion Ability, Golhyrr now makes his home Xion's body. If Golhyrr is banished as some like to do to little curious imps, he will return to Xion's body as if he would normally return to the Abyss. Golhyrr can leave and return to Xion's body at will, as well as returning upon banishment or being killed (only way to trully kill Golhyrr is to kill Xion). While in Xion's body, Golhyrr can posses a part of Xion, only secondary to Xion's own control. While in possession of a body part, Golhyrr can manifest a piece of him; be it his head, arm, foot, tail, belly, etc from that body part. Golhyrr can cast spells, use any of his abililites, as well as any of Xion's abilities.
~Section 4.Learned Abilities/Spells~
X. Class Abilities
Discipline (Telepathy)
XI. Learned Abilities
Crisis of Breath -- Sending forth a powerful psionic suggestion, Golhyrr can have the target who is effected expell all their stored air within their lungs in one explosed exhalation, thereby disrupting their natural breathing cycle.
Psychic Turmoil -- Creating an invisible field (5x5) anywhere he chooses, the field leeches psionic power away from those who use their mind to manifest their powers/abilities. The longer one is within the field the more it leeches from them.
Probe Thoughts -- Sending forth his will in a psionic blast, Golhyrr can connect to one subject's mind and forcefully probe through it to learn whatever he can. If Golhyrr searches for something specific it takes less time then to blindly burrow through the subject's mind. This can cause the subject to be distracted with fighting off Golhyrr's psionic will which can interrupt melee and spellcraft.
XII. Spells
Ghost Sound -- With a word, and gesture, Golhyrr can create a sound of any volume from any point within a 100 ft of his body.
Touch of Fatigue -- With a word, Golhyrr touches a target and drains a small amount of life energy from the target, causing them to feel as if they are Fatigued and drained of some strength and stamina.
Mage Hand -- Golhyrr can with a word cause an object to lift and move it at will from a distance and can move the object anywhere within 15 ft of his persons before the object drops from his control.
Identify -- Golhyrr can determine all magical properties of a single item with this spell, however the spell does not work on artifact level items.
Mage Armor -- With a word of power, Golhyrr creates an invisible but tangible field of force around his body to protect him from attacks both physical and magical.
Obscuring Mist -- Misty vapors appear around Golhyrr, they are stationary once created but obscure any type of natural vision, and can cause ranged attacks to miss their mark.
Web -- With a word of power, Golhyrr summons forth a many-layered mass of strong, sticky strands.
Shatter -- Clapping his hands together and issuing forth a word of power, Golhyrr sends forth a loud, ringing noise of sonic waves that shatter and destroy all solid objects within their paths. Magical items have a strong chance to survive theses waves.
Darkness -- Creates a 20 ft radius of magical darkness, that not even supernatural sight abilities can see through. Can be placed anywhere within eye sight of Golhyrr and upon objects.
Hallucinatory Terrain -- With a word of power, Golhyrr can make natural terrain look, sound and smell like some other sort of natural terrain; however structures, equipment and creatues within the area are not hidden or changed in appearance.
Black Tentacles -- A quick incantation and runic gestures and Golhyrr conjures forth a field of rubbery black tentacles, each 10 ft long. These waving members seem to spring forth from the earth, floor or whatever surface is underfoot -- including water. They grasp and entwine creatures within the area and hold them fast, slowly crushing them with great strength.
~Section 5. Inventory~
XIII. Attire
Head: N/A
Earrings: N/A
Necklace: N/A
Body: N/A
Shoulders: N/A
Robe/Vest: N/A
Back: N/A
Arms: N/A
Bracers: N/A
Gloves: N/A
Ring 1: N/A
Ring 2: N/A
Belt: N/A
Pouch: Trinket/Item Pouch
Legs: N/A
Feet: N/A
Other:
IVX. Weapon -- Black Fang
Type: Dagger
Size: Tiny
Alloy: Mithril
Range/Length: 7"
Blade Length: 4"
Handle Length: 3"
Ammunination: N/A
Abilities:
Vicious -- When the blade successfully strikes living flesh it releases a flash of negative energy.
XV. Armors
N/A
X. Items
{Props to Xion Gladious The Slaughter King for allowing me to use his character sheet design and finding that awesome picture for Golhyrr}