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 T2 Rules

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i_am_mister_perfect
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T2 Rules Empty
PostSubject: T2 Rules   T2 Rules Icon_minitimeThu Feb 21, 2008 2:35 am

Rules of T2

The basics of T2 are 7-10-7-12. Three typos, and no fillers. You MUST have a name in each line, telling who your target is, unless it is just a movement post, then it is not necisarily needed.

The first seven is the attack. Meaning that it takes seven words for a basic attack. You must have ATLEAST seven words to have a valid attack.

Here is an example of an attack that would be acceptable:

Sends his hand to the gut of Bob.

It has seven words, and states who is the target of attack. It tells where you are attacking, and what you are attacking with.
You always want to state the area of the body you are attacking, and what you are attacking with. This tells the opponent what to dodge.
If you do not put the name of your target, the portion of the body you are attacking, and what you are attacking with, then your attack is void.

Here is an example of a voided attack:

Sends his hand into the form of Bob.

That attack is voided mostly because of the word "into". You do not want to use words that state a hit has already happened.
The word "into" implies the hand has already hit. Also, the word "form" tells you are attacking his body, but not where.
You want to state a body part you are attacking. That way, when logic is being used, it can be judged accordingly.


The ten is the connect. You want to state the hit, once again who you are hitting, and what affect the hit had on them. The connect must have ATLEAST ten words to be valid.

Here is an example of a connect that would be acceptable:

The hand hits the gut of Bob, making him gag.

The connect has the needed ten words, and states that Bob was hit. It says where you hit him, and what the hit did to him.
You always want to put what affect your hit had on him, so that when using logic in a T2, it can be judged accordingly.

Here is an example of a voided connect:

His hand pushes at Bob's form, hitting him hard.

Now, this is where most people have trouble with their T2. The phrase "Hitting him hard" is a filler, and that voids your attack.
More examples of fillers are "With ease", "With great speed", "With great force". Those words make T2 bland, and are not needed
.
The next seven in the sequence is the dodge. ATLEAST seven words are needed, you must have the attackers name in the dodge, what he attacked with, and how you dodged the attack.

Here is an example of a valid dodge.

Moves his gut back from Bob's hand.

The dodge has the needed seven words, and states the dodge from Bob's attack. It stated the dodge from the hand to his gut, and how he did it.
Putting what you dodged and how is important, so that if logic is being used it can be judged accordingly.

Here is an example of a voided dodge:

Moves back from Bob's attack with speed.

This is voided because it doesn't state what you dodged, and has fillers. You MUST state what you dodged at all times.

The twelve is the counter attack. Counter attacks are usually only used by people who are confident in their skills, and is a dodge and an attack combined.
You must have twelve words, state a dodge, and then an attack, and on who.

Here is an example of a counter attack:

He moves up, backflipping from the hand, his foot to Bob's jaw

It has the needed twelve words, and states what you are dodging and how. It then has the attack, who it is to, where on his form, and with what.

Those are the basic of T2. Now, some people will add in a few more rules, such as logic and range.

When range is incorporated into T2, a range post is twelve words, just like a counter.
Range posts need to state movements, and to where. If you are moving in range, you need to state that, and vice versa for our of range.
Here is an example of a range post.

He moves his body forward, into Bob's range, on his left side.

It has the needed twelve words, states position, and that he moved into range.
If you are out of range, and are doing a in-range attack, it will be voided. You can not attack with a hand, when out of arms-length after all

That now brings us to ranged attacks. Ranged attacks need an extra prep. All preps use the same format as an attack. Seven words being needed.
For a ranged attack, in the case of magic or a ranged weapon, you need to prep the magic or weapon first. Such as drawing the weapon, or chakra needed.

Here is an example of a range weapon, or magic:

Grips his hand to his bow, pulling it out.

It preps the weapon, getting it ready for use. It would be the same for magic. You just need to state what is being prepped, and meet the seven word minimum.
After the prep comes the attack, and then the connect, following the basic attack and connect format.

Another attack that needs a prep is fatal hits, or incapacitating injuries. If you are killing, or severely injuring someone, it takes an extra seven word prep.
This prep is normally done after the attack, but is acceptable after the connect, as long as no fatal injury is done in the first connect.

Here is an example of both valid uses:

Sends his hand to the gut of Bob.

His hand moves to the gut of Bob, to puncture the skin.

His hand hits the gut of Bob, peircing through skin.

It shows that you are attacking, who, where, and adds on the extra prep telling that you intend to fatally, or incapitatingly injure the target.
This method normally takes more time, but is the more avidly used form.

The other acceptable form would be:

Sends his hand to the gut of Bob.

His hand hits the gut of Bob, pushing against it.

The hand peirces the skin of Bob, pushing into it.


It states the attack, the hit of the attack, and then has an extra post adding on more Rp to the post. This method can be used in many ways, and can be a very useful technique.


Death-hits would be the fatal blows of a fight. They follow the attack, prep, and connect rule. They are made after the set point limit have been met.
Which in basic T2, is five. You must get five hits before making your fatal blow. Fatal hits are made only in IC Deathmatches, and once your character has been killed, it can not be used again in an IC setting.

Some fights will use logic. Meaning, if a hand is sent to your head, you aren't going to want to dodge it by jumping over it, That will only redirect the attack to another bodypart. You must dodge attack, and connect logically.

An example of a valid attack in logic would be:

Sends his hand to the gut of Bob.

That is completely logical, a hand can reach the gut of Bob, considering his in range, of course.

A voided attack would be:

Sends his hand to the foot of Bob.

Now, in certain situations that would not be voided, but in this let's assume you are standing straight up, and Bob's foot is on the ground.
That would make it impossible to reach low enough to attack his foot without first bending towards the ground.

If a hand it sent to your head, a valid dodge would be:

Ducks from the hand of Bob to his head.

You ducked down from the hand, making it moving over your head. Which is completely logical in a fight situation.
A voided dodge would be:

Sends his knee to the hand of Bob, parrying.

This dodge is voided because how are you going to move your knee infront of a hand to your head? That would be extremly uncomfortable, and highly unlikely to happen in time.

If you are sending a hand to Bob's gut, a valid connect would be:

The hand hits the gut of Bob, bending his form.

A hand hitting Bob in the gut is likely to cause a chain reaction, bending him over the hand. That is acceptable, and highly logical.

A voided example would be:

The hand hits the gut of Bob, pushing him up.

If a hand hits the gut of Bob, how is it pushing his body upward? You would have to state an upward arch to the hit, and in this we are assuming it is a straight on hit to Bob's gut.

That covers all the general rules of T2, any further and we are getting into substyles. If you want to learn the individual rules for each Sub-Style, then go to the Sub-styles portion of the T2 tutorial.
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