Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomePortalLatest imagesRegisterLog in

 

 Some ideas you guys can use for planar mechanics.

Go down 
AuthorMessage
The Grand Summoner
Member
Member



Number of posts : 46
Registration date : 2008-03-14

Some ideas you guys can use for planar mechanics. Empty
PostSubject: Some ideas you guys can use for planar mechanics.   Some ideas you guys can use for planar mechanics. Icon_minitimeFri Apr 25, 2008 12:32 am

These are just random ideas from a t1 mp/pc guide I made for yahoo t1ers.

Inspiring Ideas to use with the Ayenee Planar Design *The DnD Planar System*


1. First idea. Twist all this knowledge into a shit load of ideas. Like for instance I do this using Dead magic Zones. I'll turn a battlefield into a dead magic zone just by saying I transmute or converge the plane into my liking. Bam, now no one can use magic.

2. Second idea. Make note of the states of a plane like sentient morphic and divinely morphic. What I do is state Neo-Astral/ the Astral plane, is sentient morphic and all influencs and activities involving it are dictated by the plane.

3. Third idea. Cut off planes to your fighters / astral lockdown planar lock down. Do this just by saying you weave the multiverse into your liking, describe it how you want it's this simple. Then state something like your will or spirit reacts the plane into regional lock downs. It's a highly effective idea when dealing with people who draw energy from outside sources.

4. Fourth idea. Demi planes are highly useful. State you created a demi plane as your self-created realm. Make it sentient morphic and bring it into battlefields. That locks the opponent into your world and binds him to your laws. Now here's a beautiful way of getting out of this technique. State a shit load of outer planes get connected to the plane which you're locked inside with an opponent's demi realm. When this happens state all the divine deity's of the outer planes all fight for dominance inside the realm breaking the sentient morphic status due to too many consciouses fighting for control.

5. Fifth idea. If you got runes which allow badass pc abilities move through the astral plane and duplicate them with linga sharira/ teh astral body. Then you can do twice the abilities in the same time segment as you would with one ability. Or cut the time in half and do the same ability.

6. Sixth idea. Criss cross planes into your being and coalesce *connect* yourself with deity's powers and consciousness. Thus giving you a new branch of ascended powers.

7. Seventh idea. Distort borders and boundaries for planar defenses.

8. Use ideas like these and come up with your own ingenuity.

might as well c/p another idea that's important from this guide for you beginners...-->* This is one word of advice when it comes to t1. A lot of people have trouble with this area. They're always like..How do I manifest my attack? What's the trigger that makes it activate? People contemplate on this too hard. It's simplistic as shit. When you do a pc or mp attack just simply say..I activate my chakras through will. I dismantle this section of the outer planes because of my consciousness. Consciousness, will and the spirit are excellent fillers when triggering attacks.*
Back to top Go down
 
Some ideas you guys can use for planar mechanics.
Back to top 
Page 1 of 1
 Similar topics
-
» Happy Birthday Guys

Permissions in this forum:You cannot reply to topics in this forum
 :: Nexus :: Roleplay Related :: University :: Technique :: T1-
Jump to: