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 Cirdan

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Cirdan
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Member
Cirdan


Male
Number of posts : 23
Age : 41
Registration date : 2008-03-01

Cirdan Empty
PostSubject: Cirdan   Cirdan Icon_minitimeSat Mar 01, 2008 4:03 am

~ Basics ~
Name: Cirdan Carnisor
Age: 400 ( 40 in human years )
Gender: Male
Class: Sorcerer
Race: Elf
Alignment: Good

~ Appearance ~
Height: 6'1
Eyes: Sapphire Blue
Weight: 220lbs
Hair Color: Silver
Hair Style: Pulled straight back
Complexion: Pale
Build: Muscular
Scars: Upon his back and right eye
Distinguishing Features: His eyes and his scars

~ Personal ~
Weapons:
Har’dro
Names: Earth Stopper, Earth Buster, Mother Natures Sword, Har’dro
Powers: Al living things (Dragons, Weak minded humans, Viruses, Plants) refuse to hurt or attack the owner of this sword. ( Only strong minded beings are able to dodge this ability.)

Because of the sword being made from materials of the realm, ( Earth or something. ) and being combined it has created a “ Super mineral “ if you will. This Super Mineral, which is what the sword is made of, has properties from every mineral, or the ones that can be used by the sword, A couple of these are :
Heat Resistant
Cold/Ice Resistant
Shock Resistant
Erosion “Air / Water “ Resistant
Sound Resistant
Small amount of Piezoelectricity
Extreme Durability
Extreme Sharpness
Can hold a lot of Magic
Makes all of it’s magic Undetectable
Layer form ( As soon as one layer gets destroyed, the next layer would have already created a resistance to what previously destroyed the first layer. And this information keep’s being carried over for each layer destroyed. Seemingly infinite amount of layers. )

Magical powers:
Ability to gather energy from all forms of beings. ( Even though Cirdan can hold the blade and do this, letting it touch the ground, makes this process go faster. Cirdan can also put energy into this sword directly from himself, but rarely needs to. )

Ability to come back to Cirdan. ( If Har’dro would some how become in the clutches of his opponent or somebody, if Cirdan calls, it will force itself down into the ground, dissipate, then reappear in front of Cirdan. It wouldn’t matter if the ground was cement, rock, 328734823th floor of some building, or if Cirdan was on some other plane, while the guy holding Har’dro was in some black hole. It doesn’t really need to go into the ground, but it does if it doesn’t want to spend any of it’s own energy. And it wouldn’t dissipate with the guy/gal holding it either. It would simply just poof out of their hands. )

Green leaf. ( A small green leaf appears on the end of the handle of the huge sword. This small green leaf will repair broken limbs, chopped off limbs, diseases, viruses, poisons, etc, It will bring Cirdan back to full health, when he eats it. And not only that, it will give Cirdan a lot more strength, intelligence, dexterity, agility, speed, willpower, reflexes, magic power, physical durability, eye sight, hearing, touch, smell, and taste. After Cirdan eats the small leaf, a new leaf appears every ten seconds, depending on the amount of energy put into Har’dro. This leaf only works for those Cirdan wants it to work on. If someone he doesn’t like or want to eat the leaf, eats the leaf, it would have no effect on them, other than a bad taste. )

Vines. ( Two small vines come out from either side of the handle of the sword, and are controlled by Cirdan. Cirdan does not have to be holding the sword to use this ability. The vines can stretch to about 100 ft. They can also grow longer with more energy. )

Clothing: Cirdan wears black leather pants and white nithredeal armor, wrapped around him he would wear a black mage's robe with a hood attached to the back, he usually keeps his hood up to cover parts of his face to only reveal his eyes

Important Items: Dragon Jewel necklace – Ability to grant him one wish only

Dialects Spoken: Drow, Elfish and any language out there.

~ Self ~
Fear: Vampires
Dislike: Vampires
Like: Nothing
Quirks: Arrogant people sets him off
Flaws: He has this thing for enchanted weapons and swords and sometimes can lead to his downfall (Hence Stormbringer )
He would take enchanted swords with out questions.

~Powers/Skills~
Skills: Skilled in the arts of summoning and regular spell casting. Also very well trained in the arts of melee
Magic:

Fireball: The ability to summon fire out of the palm of his hands the Fireball be as hot as lava but it won't effect the person casting the spell.

Control Sound: The ability to manipulate sound at his will, how he channels it is through his very thoughts and mind if he wants the sound to be loud it become loud though the set back to this he can generate it loud enough to create a sonic boom. He also can mute the sound and make it inaudiable he can also cause the subject to not be able to hear him talk to someone or his own movements

Lightning Blast: During storms only he be able to use the lightning to strike down an opponent causing it to paralyze his opponent

Tornado: The ability to create a tornado it can grow up to an F5 tornado depending on how powerful the caster of the spell wishes it to become.

Astral Projection: The ability to his spirit out of his own body leaving his psychical form within the material plane as his spirit walks through the astral planes.

Blade Barrier: Blades would magically appear creating a wall if anyone enters near the area the blades would attack on the spot without question the exception is the person who cast the spell would not be harmed.

Bless Weapon: The ability to bless weapon causing the weapon to become holy energy, it do more damage to vampires or undead creatures who are unholy

Crystallization: The ability to freeze over his opponent with a single touch upon command it would not kill the opponent however just cause him to freeze (Think Han Solo in the freezing chamber in Empire strikes back sorry had to go star wars on you ))

(( On the side note on the magical abilities none of the moves affect the caster or harm the caster in anyway ))

~ Family ~

Mother: Unknown
Father: Elros
Brother: Drake
Soul Siblings: Akuma
Life Mates: Rika Leafan

~ History ~

Personality: When he is not evil he is calm, and he tends to keep to himself a lot
Character’s History: Cirdan was born and raised in Lensia along time ago about 200 years ago during his child hood life until that fateful day that the empire was destroyed and half the people of Lensia fled for there lives; Cirdan with several of the survivors’ of Lensia Lucian among one of them huddled together they both formed Siannodel together and ruled it for a good three years until one day there was a power struggle with in the kingdom and a state of civil chaos spread across the Kingdom it self and at that time Cirdan had the ever so famous sword Stormbringer that corrupted his heart and everyone around him and caused them to turn on one another; then he set out to destroy such a sword leaving Siannodel with his friend Amras in search of the pulsing caves there he sealed it away but that did not last long however he found away to un seal it once more he went to Alexandria and gave the sword to Loki a surviving member of Lensia and gave him Stormbringer. Many years after that Cirdan formed a new Empire called Tallendon and ruled as the new Emperor now and gathered his remaining friends from Siannodel and whom ever else he could muster up. Then his rival came in Alfa they battled it out back and fourth Alfa succeeded on killing him in the back of the alley in his own kingdom ( Using mine cause that’s best I can think of ) During that time the women Cirdan impregnated gave birth to a new child to Cirdan whom soon one day shall take the throne to Tallendon the women’s name was Rue, as she gave birth to there new son Lazuli.. Cirdan got killed by the rouge vampire known as Alfa and as he got killed Lazuli came to life and soon was taken away while Rue was kidnapped by another vampire and taken to his Kingdom and she was used as a slave for the vampire king. (This story will be revealed more in time) However Cirdan had been sent into the pits of hell once he died tortured by the demon lord for all the sins he has committed using those sins against Cirdan messing with his mind and twisting his heart.. As he done that some figure came to Cirdan and brought him back from the hell he had been through and as Cirdan awakens with in the alley way he moves up in life and marches out of the alley way his heart cold as stone with the memories of the abyss embedded in his mind and now him not knowing what direction to take while his son rules Tallendon no one knowing he is alive once more. He begin to march an endless trail to the path of what seemed to be an endless pass. With nothing to gain or nothing to lose once more with the knowledge of the past and the abyss with in his mind and thought there he would venture out to gain back what he had lost so long ago his friends the thing he need the most now he would fight till his death once more in this endless struggle to reclaim his once glorious existence.


Last edited by Cirdan on Tue Mar 04, 2008 5:15 am; edited 2 times in total
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Cirdan
Member
Member
Cirdan


Male
Number of posts : 23
Age : 41
Registration date : 2008-03-01

Cirdan Empty
PostSubject: Re: Cirdan   Cirdan Icon_minitimeSat Mar 01, 2008 4:04 am

Commune with Nature
You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.
In outdoor settings, the spell operates in a radius of 1 mile per caster level. In natural underground settings—caves, caverns, and the like—the radius is limited to 100 feet per caster level. The spell does not function where nature has been replaced by construction or settlement, such as in dungeons and towns.

Commune: You contact your deity—or agents thereof —and ask questions that can be answered by a simple yes or no. (A cleric of no particular deity contacts a philosophically allied deity.) You are allowed one such question per caster level. The answers given are correct within the limits of the entity’s knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity’s interests, a short phrase (five words or less) may be given as an answer instead. The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends.
Material Component: Holy (or unholy) water and incense.

Clairaudience/Clairvoyance: Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as if you were there. You don’t need line of sight or line of effect, but the locale must be known—a place familiar to you or an obvious one. Once you have selected the locale, the sensor doesn’t move, but you can rotate it in all directions to view the area as desired. Unlike other scrying spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10- foot radius around the center of the spell’s effect. Clairaudience/clairvoyance functions only on the plane of existence you are currently occupying.
Arcane Focus: A small horn (for hearing) or a glass eye (for seeing).

Charm Person: This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.

Charm Animal: This spell functions like charm person, except that it affects a creature of the animal type.

Call Lightning Storm: This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts

Detect Scrying: You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell’s area radiates from you and moves as you move. You know the location of every magical sensor within the spell’s area.
If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier’s result, you get a visual image of the scrier and an accurate sense of his or her direction and distance from you.
Material Component: A small piece of mirror and a miniature brass hearing trumpet.

Psionic abilities:

Call weaponry: You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from another location in space and time). You don’t have to see or know of a weapon to call it—in fact, you can’t call a specific weapon; you just specify the kind. If you call a projectile weapon, it comes with 3d6 nonmagical bolts, arrows, or sling bullets, as appropriate. The weapon is made of ordinary materials as appropriate for its kind. If you relinquish your grip on the weapon you called for 2 or more consecutive rounds, it automatically returns to wherever it originated.
Weapons gained by call weaponry are distinctive due to their astral glimmer. They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.

Cloud Mind: You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind. This power has the following effects.
First, you are invisible and inaudible to the creature. It cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It cannot pinpoint your location by any means.
Second, the subject remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the subject’s environment. If you attack the subject creature, the effect ends.
If you take an action that creates a sustained and obvious change in the subject’s environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw.

Control Sound: You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled. You can substitute any sound you have heard for the target sound. If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed on a Bluff check with a +5 circumstance bonus opposed by the intended listener’s Sense Motive check to avoid arousing suspicion.
You can entirely muffle a noise or magnify a sound to such loudness that it drowns out all other conversation in the immediate area. In this way, you can provide yourself or any with a +4 circumstance bonus on Move Silently and Listen checks.
Alternatively, you can use up the power in an instant. You do this by modulating a sound into a one-time destructive impetus that shatters nonmagical/nonpsionic, unattended objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth) in the area.

Crystallize: You seed the subject’s flesh with supersaturated crystal. In an eyeblink, the subject’s form seems to freeze over, as its flesh and fluids are instantly crystallized. Following the application of this power, the subject appears lifeless. In fact, it is not dead (though no life can be detected with powers or spells that detect such).
This power has a chance of being dispelled only by a manifester of a higher level than you when you manifested this power. When the power is dispelled, crystal melts back into flesh, and the subject is in exactly the state he was prior being affected by crystallize.

Dialects Spoken: Common language, Drow, and Elfish etc..

~ Self ~
Fear: Vampires
Dislike: Vampires
Like: Flirting with women
Quirks: Arrogant people bothers him to the point of wanting to kick them...
Flaws: Sometimes he gets into arguments with the wrong people, mostly the ones who are stronger then himself.


~ Family ~
Mother: Unknown
Father: Elros Carnisor
Brothers: Drake Carnisor
Sisters: None
Soul Siblings: Akuma
Life mates: N/A
Recognized: Lord Cirdan
Children: Lazuli
Other Relatives: None


~ History ~
Skills: Is highly trained upon using magic and also good with his Psionic abilities as well
Personality: Sometimes quiet depending on the situation, speaks when needed...Other then that he is a nice guy until you get him angry.
Character’s History:
Cirdan was born and raised in Lensia along time ago about 200 years ago during his child hood life until that fateful day that the empire was destroyed and half the people of Lensia fled for there lives; Cirdan with several of the survivors’ of Lensia Lucian among one of them huddled together they both formed Siannodel together and ruled it for a good three years until one day there was a power struggle with in the kingdom and a state of civil chaos spread across the Kingdom it self and at that time Cirdan had the ever so famous sword Stormbringer that corrupted his heart and everyone around him and caused them to turn on one another; then he set out to destroy such a sword leaving Siannodel with his friend Amras in search of the pulsing caves there he sealed it away but that did not last long however he found away to un seal it once more he went to Alexandria and gave the sword to Loki a surviving member of Lensia and gave him Stormbringer. Many years after that Cirdan formed a new Empire called Tallendon and ruled as the new Emperor now and gathered his remaining friends from Siannodel and whom ever else he could muster up. Then his rival came in Alfa they battled it out back and fourth Alfa succeeded on killing him in the back of the alley in his own kingdom ( Using mine cause that’s best I can think of ) During that time the women Cirdan impregnated gave birth to a new child to Cirdan whom soon one day shall take the throne to Tallendon the women’s name was Rue, as she gave birth to there new son Lazuli.. Cirdan got killed by the rouge vampire known as Alfa and as he got killed Lazuli came to life and soon was taken away while Rue was kidnapped by another vampire and taken to his Kingdom and she was used as a slave for the vampire king. (This story will be revealed more in time) However Cirdan had been sent into the pits of hell once he died tortured by the demon lord for all the sins he has committed using those sins against Cirdan messing with his mind and twisting his heart.. As he done that some figure came to Cirdan and brought him back from the hell he had been through and as Cirdan awakens with in the alley way he moves up in life and marches outta the alley way his heart cold as stone with the memories of the abyss embedded in his mind and now him not knowing what direction to take while his son rules Tallendon no one knowing he is alive once more. He begin to march an endless trail to the path of what seemed to be an endless pass. With nothing to gain or nothing to lose once more with the knowledge of the past and the abyss with in his mind and thought there he would venture out to gain back what he had lost so long ago his friends the thing he need the most now he would fight till his death once more in this endless struggle to reclaim his once glorious existence.
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